﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameCore{
    /// <summary>
    /// 
    /// </summary>
    public static class Logger
	{
        public static void Log(object message){
            Debug.Log(message);
        }

        public static void LogFormat(string message,params object[] objs){
            Debug.LogFormat(message,objs);
        }

        public static void LogError(object message){
            Debug.LogError(message);
        }

        public static void LogErrorFormat(string message, params object[] objs){
            Debug.LogErrorFormat(message, objs);
        }

        public static void LogWarning(object message){
            Debug.LogWarning(message);
        }

        public static void LogWarningFormat(string message, params object[] objs){
            Debug.LogWarningFormat(message, objs);
        }
	}
}
